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This asset replaces the the default Unity Input class. It allows the user to focus on creating actions instead of having to make tons of different input combinations.

All you have to do is create a default control scheme, we recommend mouse and keyboard, and then the player can remap the keys in game to whatever they wish. Any controller unity supports is supported by this asset.

You can also check out the API (currently a work in progress): view API

The web build shows a very basic implementation of the asset. it's mostly to show it in action.

*Note this package is no longer maintained so it's now free just in case someone finds a use for it.

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MireInput.unitypackage 32 kB